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Black ops 2 gsc menu double clicking
Black ops 2 gsc menu double clicking













black ops 2 gsc menu double clicking
  1. BLACK OPS 2 GSC MENU DOUBLE CLICKING MOD
  2. BLACK OPS 2 GSC MENU DOUBLE CLICKING CODE
  3. BLACK OPS 2 GSC MENU DOUBLE CLICKING LICENSE

How come some stuff is named var_49dbff, etc. You can file an issue either on Github or via my Discord server, pinging me on Twitter works too.

black ops 2 gsc menu double clicking

about my tools in groups I'm not even apart of. Thanks for being the 10% that actually wants to legitimate report an issue instead of making claims, etc. I found a genuine issue with Cerberus and/or its output, how can I report it? Both the decompiler and disassembler will just skip that op code/function.

BLACK OPS 2 GSC MENU DOUBLE CLICKING CODE

Not all op codes are supported for Black Ops III, if you hit an unknown op code DO NOT file an issue, I am aware of it. Please file an issue either on Discord or here with the name of the script and fast file. The decompiler can some times incorrectly mark blocks as childrent as other blocks, this is more an issue with cases due to being different, but it's very rare. Unusued properties are scrapped among other things. It should still give some insight, but keep this in mind as they are essentially glorified structs with some object orientated features.

black ops 2 gsc menu double clicking

They will be supported in a future update.Ĭlasses for Black Ops III cannot currently be reconstructed and their output is crude at best. Ternary operators are currently not supported, you can identify them with an empty if/else, you can see what it would have been by looking at the disassembly.

black ops 2 gsc menu double clicking

Any strings within dev blocks will output as "Dev block strings are not support".Ĭurrently operators and compound assigments are dumped as the decompiler receives them, so check the disassembly to ensure order of operations is correct. if it's not found in the name database.īlack Ops III also introduced "debug strings". Starting with Black Ops III they've started hashing almost everything, including notifies, etc. Some for loops may not be properly marked, or detected, but this is rare.

  • kokole and Nukem - Basics of how the VM works from their original gsc readerĪs with any decompiler there are limitions to the output Cerberus provides.
  • Check the "HowToUse.txt" in the download for more info on UI shortcuts, etc. In the UI version you can double click scripts to load them and click functions to jump to them in the decompiler/disassembly. Once downloaded you can either use the UI or CLI version and drag and drop/load scripts.

    BLACK OPS 2 GSC MENU DOUBLE CLICKING LICENSE

    The latest version can be downloaded from the Released section.īy using Cerberus you are agreeing to the license terms included in the download and on the License page. * This is only supported in the CLI program, not the UI. Built-in Fast File Extractor for Black Ops III*.Fast, it can decompile Black Ops III's ZM script almost instantly.Smart loop detection, Cerberus will check for common patterns for foreach and check variable references for for loops.Easy to use, simply load the UI and drag/load scripts or use the CLI version for batch.

    BLACK OPS 2 GSC MENU DOUBLE CLICKING MOD

    It's main purpose is to provide access to scripts that Treyarch did not provide in the Call of Duty: Black Ops III Mod Tools and to give greater insight into how Treyarch achieved certain things, undocumented APIs, etc. Cerberus is a GSC/CSC Decompiler for Call of Duty: Black Ops II/III.















    Black ops 2 gsc menu double clicking